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A jam submission

HexachainView game page

One swipe makes a bomb. One detonator. One chain.
Submitted by ekt (@ekt_) — 53 minutes, 27 seconds before the deadline
Rated by 9 people so far
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Comments

Submitted

Liked it! :) Next to more levels, I’d like to see the more detailed goal description of the level intro also somewhere in the screen of the actual level. I sometimes tried to take out all tiles, when I only had to take out the bombs. Was a bit confusing at times with changing goals, so the reminder in the actual level would help with that.

Submitted

This is exactly the jam theme done right — triggering one bomb and watching all seven hex tiles clear in a single chain felt satisfying. The level-by-level tutorial that introduces one new rule at a time (bridge, etc.) kept me moving without ever feeling lost. If you add more levels, I'd love to see puzzles that require planning the swipe path more carefully, since level 1 solved itself almost too easily.

Developer

thanks! Yes, unfortunately I didn't have time to work more on the interesting part (that's what everyone says! 😄). At advanced levels I would have introduced other mechanics, e.g. obstacles that interrupt the explosions.

Submitted(+1)

At first, I got stuck on level 2 until I accidentally realized that you can merge more than just the red ones. Since the tutorial only used the red ones as an example, this was a little unexpected.
But after that, I managed to complete all 10 levels!
Also, the bottom-right corner and the horizontal line in the middle of the detonation button are not active.

Developer

Thanks! Yes, I also noticed that in some places you can't click, but I didn't understand the specific areas! You're not the first one to get stuck on 2, so yes, I have to review it

Submitted

I think what you were going for with this game comes across well. Unfortunately, out of the 10 levels, I got stuck on Level 2 because it was too difficult for me, so I couldn't make it any further. Loosening the clear conditions a bit might help players experience more of what makes this game great.

Developer

you're not the first one annoyed by level 2, clearly I need to explain better, with another level first or better wording

Submitted(+1)

The graphics and the idea are great

Developer(+1)

though the tile graphics are actually placeholders, and I hate them 😤! I finished redrawing everything by hand and had them ready at 12:12