BRO, 4 KM TURNING INTO 19 KM IS THE MOST “LONG WAY HOME” THING EVER! 😂🗺️🔫
This is seriously ambitious for a jam game. I really like how the entire experience is built around the theme instead of just using it as a story detail you can literally see where home is, but something keeps blocking the way and forcing you into another ridiculous detour. The variety of environments, satisfying FPS movement, exploration, relaxing music, and all the little secrets make the world feel surprisingly large. And of course... THE CATS! 🐱❤️ Being able to find and pet them is such a fun addition, and the hidden parkour route with the golden revolver is exactly the kind of optional secret that rewards exploration.
The biggest thing I’d improve is performance and scope. With such a large world, some areas can feel empty and the heavier sections can become demanding on lower-end hardware. More checkpoints along the optional routes would also make exploration less punishing, especially when a long detour ends in a death and sends you all the way back. I’d also consider making the main journey a little shorter or more tightly paced while keeping the best detours and secrets—the amount of content is impressive, but a more compact experience could make every section hit harder.
Overall, this is a massive amount of work for a jam, and you can clearly see the effort in the map, combat, exploration, UX, secrets, and theme integration. The idea of the bear intentionally being an impossible “NOPE, GO THE LONG WAY” obstacle is hilarious too. 😂🐻
REALLY IMPRESSIVE JAM ENTRY! 🏠🗺️🐱🔥 GOOD LUCK WITH THE JAM! 🎮✨