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WOAH, THIS IS SUCH A THOUGHTFUL TAKE ON “THE LONG WAY HOME”! 🏠🧠✨

I really like how “home” becomes more than just reaching a location. Starting with Will having no memories or even his senses and slowly rebuilding his understanding of himself makes the journey feel meaningful, and the way the story reveals information bit by bit kept the concept interesting. The atmosphere, writing, and small details work really well together too, especially the mystery surrounding who Will actually is.

For improvement, I think adding a few more small interactive moments or puzzles between the heavier story sections could make the player feel even more involved. Even simple choices, examining clues, or connecting memories could fit this kind of narrative perfectly. I’d also love a clearer way to point players toward the concepts/senses they’ve collected, since that seems like a really cool part of the game.

The audio and presentation fit the experience nicely, although some music transitions can feel a little strong after quieter sections, so smoother fades or a slightly lower default volume could help. Overall, though, this feels like a very complete narrative experience for a jam, especially considering how much had to be rushed and cut near the deadline.

REALLY BEAUTIFUL INTERPRETATION OF THE THEME! 🏠❤️📖 GOOD LUCK WITH THE JAM! 🎮🔥