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OKAY, THIS ONE REALLY MAKES THE JOURNEY HOME FEEL LIKE A JOURNEY! ๐Ÿƒโ€โ™‚๏ธ๐Ÿ’จ๐Ÿ 

I really like the simple idea of pushing through a long path until you finally reach your village. The dodge-focused gameplay gives the journey a nice sense of tension, and the fact that you made the graphics and audio yourself gives the game a personal touch. Itโ€™s also impressive getting this together in only 26 hours and finishing so close to the deadline!

One thing Iโ€™d improve is the UI and screen presentation, especially making the dodge indicators and important combat information easier to see at all times. Some extra polish to the transitions and feedback could make the gameplay feel even smoother. I also think thereโ€™s a good foundation here for expanding the idea later with more environments, hazards, and progression.

NICE JAM ENTRY, ESPECIALLY FOR A 26-HOUR BUILD! ๐Ÿ”ฅ๐Ÿ ๐ŸŽฎ GOOD LUCK WITH THE JAM! โœจ