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Content Warnings
Psychological distress, Sensory warning (see full disclosure on the page)
Work Start Date
Sep 05
Which engines and/or plugins did you use? (NaniNovel, Light.VN, etc.)
Godot / DialogManager
University League Participant
No
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Comments
i really like the way you show the text, it reminds me of disco elysium TT, not to mention the writing style, it's almost like poetry and really vivid. i love it. can't wait to see how it will be when it's finished!
Thank you so much for playing!
I looove your writing! And the way you sync up the visuals with the text is also super effective, knowing that clicking forward will show something new in the scene definitely made moments more tense. The overall effect is super immersive and cinematic. I especially love the leaving-the-train scene and Pusturnik's introduction, with each thing getting revealed piece by piece and the visuals changing progressively with the text. It's also cool how Soika's dialogue skips forwards when she's speaking fast. I think this'll be a great format for a longer story for sure!! The point-and-click elements are also super promising, as well as the personality bar (maybe you could hide it most of the time and fade it in for a few seconds when a decision causes it to change, if it's not something the player will need to reference often). This was a really cool demo and I'm excited to see how it develops!
Thank you so much for playing and feedback!
TLDR; if you fix the auto-play, I will play the game’s future updates should there be any (and I sincerely hope there will be)
Thank you so much for playing and detailed feedback!! It was very, very helpful!
And thank you for suggesting autoplay! The game is not really built with Twine (dialog plugin for godot + a TON of customization) and I think I can add autoplay in future releases!