Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ah thank you for the time to play and think about Bomba Shock! precious feedback.

Actually i never played Downwell, I should! 

Chain reaction comes from detonating those little yellow bombs, they explode together. it happens from level 0.

yes game needs more time in development. About balance I wasn't sure actually, was it difficult or easy to pick up and understand? The real pressure begins on level 11th, so maybe I should rework this. work in progress for sure haha. 

Which bonus upgrade made you stay longer?

yes if you stay too long in the level without going down, killers grow and there is no other way but kill yourself. ahh

(+1)

Yeah, the gameplay is really intuitive. Though the first time around, I wasn't totally sure the exit was actually an exit. I just hit a dead end, accidentally bumped into the central node, and realized it could be destroyed. I think a slight pulsing effect around it would make that much clearer.

I picked up an upgrade that gives you a shield against one hit from an enemy, and that was honestly a WOW moment. I didn't see a single upgrade for the first 5 or 6 levels, so I was not expecting to find one that far in at all.

The mechanic where enemies grow over time seems cool, but I think it should probably be capped near the exit. It felt pretty unfair when I reached level 8 and the game gave me zero chance to keep going. 😄

Super cool concept! I haven't seen anything like this before.

Wow, it feels like the game landed for you well. 

yes thsoe early levels need to be reworked for the purpose of replaying them when you die, that is when it gets boring, not on first run i guess.

there were so many versions of progression and finding where something isnt working because of growth speed and amount of those kilelrs and its placement, that i still have to find those moments where somethign just cannot be win. so thank you a lot for finding this. i fixed already, but of course cannot udpate the game loaded on jam, haha. 

I didn't want to give too much early, i am sure you are an advanced player, so i want this game to be more enjoyable for beginners, just need to make it more interesting as experience, more visual enhancement i think or soft things that grab attention on those levels. So yes, the shield later was a design decision. but also implementing more objects at this stage of development would destroy balancing and progression, and would cost me more time in development... so i could not afford it atm. 

i will make the teleport pulsing :D on your request! 

probably you didnt get the colorful destruction node yet!