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(+1)

Thank you for playing and for taking the time to leave such detailed feedback! ๐Ÿ˜Š There is always something useful I can take from comments like this.

I'm really glad the theme worked for you and that the commander approach came across well. The original Wing Commander games were definitely one of the inspirations, but I wanted to look at that kind of setting from the other side of the cockpit and put you in charge of the pilots instead. 

It's also great to hear that you enjoyed the overall experience. I spent quite a bit of time trying to get the space atmosphere, audio and presentation to work together, so I'm happy that came across. And especially that losing pilots actually feels meaningful. Even in a small prototype, I really wanted the player to care about the decisions they make and the consequences afterwards.

And you're absolutely right about the balance and the amount of tactical control at the moment. I would have loved to add more missions, more variety and more ways for the player to influence what happens during them. But you know how game jams go... so many ideas, so little time! ๐Ÿ˜…

Those are definitely things I would want to expand if I turn this into a bigger game. I'll put another +1 next to that idea now that someone else wants to see it too... maybe I really do need to make proper work of it! ๐Ÿ‘€๐Ÿ”ฅ

Thanks again for playing, for the kind words and especially for the useful suggestions. And of course, enjoy the rest of the jam! ๐Ÿ˜Š๐ŸŽฎ