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(+1)

YOOO, THIS FEELS LIKE A WHOLE SCI-FI ADVENTURE! ๐Ÿš€๐Ÿ”ฅ

The idea of sacrificing Earth's safety to save it, only to leave your own crew stranded behind enemy lines, is SUCH a cool take on โ€œThe Long Way Home.โ€ ๐ŸŒŒ I really love how you're not just fighting to reach the destination, but also making decisions about your pilots, dangerous routes, and who makes it back alive. That whole carrier commander perspective makes the game feel different from a typical space combat game! ๐Ÿ‘€๐Ÿ›ธ

The space atmosphere, sound design, and tactical decisions really seem to bring the experience together. And I love that your crew's losses carry over throughout the journey — it makes every decision feel like it actually matters. ๐Ÿ’€โœจ

One thing I'd love to see is more meaningful tactical choices during battles, along with a little more balancing between encounters, so players feel they have greater influence over how fights unfold. But honestly, the whole concept has HUGE potential!

You've definitely cooked with this one, dev! ๐Ÿ”ฅ I'd genuinely love to see this carrier-commanding idea grow into a bigger game someday. Good luck with the jam and all your future projects! ๐Ÿš€๐Ÿ’š

(+1)

Thank you for playing and for taking the time to leave such detailed feedback! ๐Ÿ˜Š There is always something useful I can take from comments like this.

I'm really glad the theme worked for you and that the commander approach came across well. The original Wing Commander games were definitely one of the inspirations, but I wanted to look at that kind of setting from the other side of the cockpit and put you in charge of the pilots instead. 

It's also great to hear that you enjoyed the overall experience. I spent quite a bit of time trying to get the space atmosphere, audio and presentation to work together, so I'm happy that came across. And especially that losing pilots actually feels meaningful. Even in a small prototype, I really wanted the player to care about the decisions they make and the consequences afterwards.

And you're absolutely right about the balance and the amount of tactical control at the moment. I would have loved to add more missions, more variety and more ways for the player to influence what happens during them. But you know how game jams go... so many ideas, so little time! ๐Ÿ˜…

Those are definitely things I would want to expand if I turn this into a bigger game. I'll put another +1 next to that idea now that someone else wants to see it too... maybe I really do need to make proper work of it! ๐Ÿ‘€๐Ÿ”ฅ

Thanks again for playing, for the kind words and especially for the useful suggestions. And of course, enjoy the rest of the jam! ๐Ÿ˜Š๐ŸŽฎ