YOOO, THIS FEELS LIKE A WHOLE SCI-FI ADVENTURE! ๐๐ฅ
The idea of sacrificing Earth's safety to save it, only to leave your own crew stranded behind enemy lines, is SUCH a cool take on โThe Long Way Home.โ ๐ I really love how you're not just fighting to reach the destination, but also making decisions about your pilots, dangerous routes, and who makes it back alive. That whole carrier commander perspective makes the game feel different from a typical space combat game! ๐๐ธ
The space atmosphere, sound design, and tactical decisions really seem to bring the experience together. And I love that your crew's losses carry over throughout the journey — it makes every decision feel like it actually matters. ๐โจ
One thing I'd love to see is more meaningful tactical choices during battles, along with a little more balancing between encounters, so players feel they have greater influence over how fights unfold. But honestly, the whole concept has HUGE potential!
You've definitely cooked with this one, dev! ๐ฅ I'd genuinely love to see this carrier-commanding idea grow into a bigger game someday. Good luck with the jam and all your future projects! ๐๐