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City Taxi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Devlog | #5 | n/a | n/a |
| Gameplay / Fun / Engagement | #24 | 2.304 | 2.304 |
| Theme | #36 | 2.304 | 2.304 |
| Overall | #36 | 2.185 | 2.185 |
| Audio / Sound Design | #38 | 2.130 | 2.130 |
| Art Style / Visuals | #49 | 2.000 | 2.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interpret and use the theme?
You drive a taxi, and take the passengers to their homes.
Devlog Challenge?
Yes
Easter Egg Challenge?
Yes
Easter Eggs
You can pick a kitty or a dog as a passenger(random)
Did you use Farclip and want to be considered for the Farclip Award? (optional)
No
Game Engine?
Godot
Self-made & used stuff?
Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
30
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Comments
Its a nice puzzle game, fun to play for a few short levels. I liked the shortcut mechanism, opened up a lot more possibilities.
A few suggestions - I think some more variations in the puzzles would add to the gameplay. The movement of the car can be instant sincei its a grid based thing and maybe if instead of time if number of moves were the metric, would be easier. The UI text is a little bit hard to read. Also some variation in the audio and sfx would make a bit more dynamic.
Overall nice concept and tie in with the theme, well done :)
WAIT, A TAXI DRIVER WHO HAS TO GET EVERYONE HOME?! ๐๐ ๐
This is such a simple but clever interpretation of the theme. I really like how the whole gameplay revolves around taking passengers to their homes, and the road colors affecting your speed add a nice little puzzle element to the driving. The cute pixel-art style and homemade presentation fit the concept really well, and the random kitty or dog passengers are such a fun little touch! ๐ฑ๐ถ
I think the biggest improvement would be making the different road types much easier to recognize at a glance. Clearer colors, symbols, or signs would help players understand the speed mechanics without having to figure them out through trial and error. The car sound could also use a little variation or balancing, but the core idea has plenty of potential for more levels and trickier routes.
A CUTE LITTLE TAXI PUZZLE WITH A LOT OF ROOM TO GROW! ๐๐ฑ๐ โจ GREAT WORK GETTING IT DONE IN 30 HOURS, AND GOOD LUCK WITH THE JAM! ๐ฎ๐ฅ
Really cool puzzle game.
Nice level design with the differents colors and the shorcut.
Cute art and nice soundtrack.
Hope to see more of this. is a really good game
NIce puzzle game ! love the music and sound design!
Only thing it need me time to understand what meak me slow and fast .
But was fun play it all ! good job
NIce puzzle game ! love the music and sound design!
Only thing it need me time to understand what meak me slow and fast .
But was fun play it all ! good job
Iโm always surprised by how many good puzzle game concepts there still are out there.
This is the best sound mix Iโve encountered in the jam so far. All the elements were there, and nothing sticks out or is jarring.
Visually it was a little more 8-bit than I prefer, and I could have gone for bright accent in the colors somewhere.
This is a really well put together package and a great concept. Really solid entry.
Solid Concept!
Gameplay was a good concept, and I thought the execution of it was solid. There isn't much to say here, other than I think make the difference in road types be more apparent because it was pretty hard for me to memorize, combined with the different lengths of the roads.
Visually the game was nice, but once again the roads were pretty hard to identify.
Audio was mixed. The music was enjoyable however the car driving sound effects were pretty repetitive.
The theme use was great! This was a very creative interpretation and it was executed pretty well. I love to see puzzle games in the jam, and this was no exception!
Overall good game, but there was a few elements that need some polishing.
Nice little game but it could indeed need some clarity when it comes to speed, and the sound of the car is fairly annoying. It has a lot of potential and is a great novel idea for puzzles so I'd encourage you to dig a bit further.
Good idea, but needs some more work.
Firstly- I totally missed why the car went slower sometimes... until I read the comment below! Maybe if the slow road was more visible?
The music was ok, but the car engine sound was a bit annoying.
Over all- there's a lot of potential here and a puzzle game about driving people to their homes is a cool idea, but like I said, needs a bit more polish.
Took me a while to realise there are different coloured spots on the road that affect how fast the car goes! That was a nice touch.
Visuals: I'd consider upping the resolution a little on your sprites, as the current versions are a bit hard on the eyes. Either that, or perhaps you just need to tweak the colour pallette. The silhouettes for the passengers, houses, etc are fine, though.
The current music gets annoying quite fast too, but I understand that probably wasn't a priority for this gamejam.
This is a good start, and I would play more of this if it was polished up. It would make a good mobile puzzle game.