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Bombs setting each other off in a chain fits the theme perfectly, and I really enjoyed that. That said, depending on the starting layout, some runs felt a bit unfair, so it reminded me more of a coin pusher game, where a lot comes down to luck. The stages are nice and short, and I could tell you put a lot of care into the clear animations.

yes! i still hunt down those moments where it is impossible to pass and when randomness is changing difficulty range too much instead of just adding variety.

there was no time for animations at this time. system was most important. thank you. that is next step for sure. 

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Thanks for the reply. Good luck tuning the randomness. Also, I think my wording was a bit confusing. I actually meant it as a compliment: the animation that plays when you clear a stage was really nice! That little bit of flair made every clear feel satisfying.

compliment well taken! but also motivational feedback was right in place. that is what i should do anyway :D