Thanks for playing! A lot of what you suggest simply cannot be done due to engine limitations. It is rpgmaker 2003, afterall. I will do what I can within the engine. I do have more plans to make the game even sillier.
The "timer" is an auto time battle mechanic; when it fills you can make your move. Games like Final Fantasy 6 use such a meter.
I have not messed with a "Scan" mechanic yet, but if I can implement one, I will!
Static xp for enemy mobs is a standard holdover from older rpgs. For enemy attack damage, I will continue to tweak the enemy stats.
I've heard my npcs move too fast, and will slow them down.
Thank you again for playing the demo!
Viewing post in Mystery of the Sky Temple jam comments
True true...rpg maker has its own limitations. But check out this game - https://store.steampowered.com/app/1377710/Lawmage_Academy/
It was made with rpg maker and has most of what I suggested and more. Maybe it'll help you get some new ideas.