Art is lovely; I love the music. Lastly, you can change your viewport resolution on itch itself.
Play game
Right Castle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish & Presentation | #77 | 1.879 | 1.879 |
| Technical Execution | #77 | 1.879 | 1.879 |
| Overall | #78 | 1.842 | 1.842 |
| Gameplay & Core Idea | #80 | 1.848 | 1.848 |
| Scope & Completion | #84 | 1.818 | 1.818 |
| Creativity & Theme Interpretation | #86 | 1.788 | 1.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
Yana Kuzmina, @ChocoLatte00
How did you interpret the themes?
Right Castle blends 2D platforming and visual-novel storytelling. Players collect diamonds across five platforming levels while dialogue and visual-novel scenes gradually reveal that the “rescue” is not as simple as it first appears.
For the fan-art track, I placed the Bezi ghosts at the Bezi GDC booth, where they become curious little coworkers supervising Arthur Morgan’s laptop work.
What are you entering?
Engine and tools used?
Right Castle: Unity, C#, TextMeshPro, Cinemachine, Unity Input System, and tutorial resources. I created the princess sprite art, visual-novel sprites, and main background in Procreate. Kenney’s 1-Bit Platformer Pack and Fantasy UI Borders were used with attribution. Music and sound effects are royalty-free assets from Pixabay.
Fan Art: created in Procreate.
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
Yana Kuzmina, @Choco_Latte00
Fan Art Process Video
https://youtu.be/DrtdBCNY26Q
Where can we find your Fan Art?
On this itch.io submission page under “Bezi Mega Jam Fan Art :” (finished artwork in the image gallery; Procreate process video linked in the page description).
Submission Confirmation







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