Thank you for such a thorough write-up, this is exactly the kind of feedback that helps, and I've gone through all of it. Here's what's changed:
- Disciples: you can teach again after maxing a Dao. That was a bug: the cost was coming out of the maxed Dao, which can't hold comprehension any more. It now comes from your best Dao below that.
- Dao opportunities: they now spread their insight across your Daos, favouring the ones you're behind in, instead of piling into Lightning.
- Heavenly Gates: there's a second gate-breaking pill, the Heaven-Gate Piercing Pill, which stacks with the Meridian Breaking Pill.
- Seclusion: there's a new 3-month option, about 6 hours of play.
- Travel: you keep cultivating while you're on the road.
- Secret realms: they now go all the way up the ladder, so there's always one for your realm.
- Manuals: there's a new set of earth-grade manuals, one per element plus a fire-earth dual. They're in the higher secret realms and drop from Core Formation cultivators and bosses.
- Storage ring: it can be sorted by worth, realm, count or name, and scrolls you already know are marked.
- Friendships: anyone at 40+ affinity will trade with you once a week (something they treasure for a scroll, manual or Dao seed from their own path). At 60+ a close friend lends you a small bonus of their path, up to your three closest. Characters of your own gender now show up as friends too.
- Rerolls: no more rerolling your spirit root by reloading the page. The roll now stays put until you create your character. Sorry about that one!
thanks for playing!