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the multi-screen panning was interesting. is it going to be a multi-tasking management game or are they going to be independent? i've seen that kind of multiscreen switching in idle apocalypse. definitely an interesting premise and i liked the use of the theme using the animation for UI selection!

I read your game's description and  I'm Sorry to hear you got sick and couldn't finish the full scope of your plan for the jam, but it's really cool so far!  Hope you feel better!! What you have is already really impressive and interesting. i love the graphics and music so far, and the visual style is really nice! I could plant all the different colored vineyards with nice pixel art, and make all of the jam trails/paths with all the colors, but no ants have spawned yet or interact with the paths/vineyards.

super cool demo already! it's an interesting premise and i was definitely hooked to see where you're taking the idea with the ants and wine-making process! sounds like it'll be really cool 

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the screens were connected, for example on the first screen, the ants would be connected from the trellises to the big anthill with jam lines and then each of the little anthills around the big one would correspond to tunnels on the top wall in the next layer. then you would connect those tunnels to tubs where you crush the grapes, and then those tubs would be connected again to tunnels on the bottom wall, and those connect to tunnels in the next layer, and so on. and the different colors of jam would add different effects, speeding up different processors, or the ants' speed, stuff like that.  

also, i forgot that i wanted to add the tileset to the images since i didn't get most of the processors placeable, if anyone would like to look at those. thank you for your very nice comment! i'll come back for another alchemy jam for sure, so hopefully next time i have something more playable :D