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slpfeesh

14
Posts
1
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A member registered Jun 13, 2026 · View creator page →

Creator of

Recent community posts

Thank you! Hopefully I get around to it, I'm out of juice for it at the moment but I know what I have to do for the rest, when I find the motivation

the screens were connected, for example on the first screen, the ants would be connected from the trellises to the big anthill with jam lines and then each of the little anthills around the big one would correspond to tunnels on the top wall in the next layer. then you would connect those tunnels to tubs where you crush the grapes, and then those tubs would be connected again to tunnels on the bottom wall, and those connect to tunnels in the next layer, and so on. and the different colors of jam would add different effects, speeding up different processors, or the ants' speed, stuff like that.  

also, i forgot that i wanted to add the tileset to the images since i didn't get most of the processors placeable, if anyone would like to look at those. thank you for your very nice comment! i'll come back for another alchemy jam for sure, so hopefully next time i have something more playable :D

The jars bouncing in a row in the shop is really neat I like that. Very cute :D

Very fun! I kept dying right before the very last checkpoint because I got too impatient. Got it eventually :D  great song great sounds great animations very cool great job

Great song and I really liked the bouncing move, very satisfying

Very fun atmosphere. Moss #1 and Moss #2 will go down in history

JAM!
JAM!

Thank you! It was bad timing on the sickness, I haven't been sick in like two years. But what's likely to happen is sometime in the next half a year I'll want to finish the song I used for this, add another section or two. When I do that, it'll probably give me the motivation to finish the game. I enjoyed making what did get made, regardless.

so classic. really like it! looks nices sounds nice. i think a little extra reward on landing for max height and air time would have been fun but that's just preference. great job!

Thanks! It is not super intuitive unfortunately, but I'm glad you figured it out! Thank you for playing! :)

The tutorial sucks its true. And the tables, I wanted to give all the destructibles little healthbars that would pop up for a second whenever you hit them, but I didn't get to it. I'm glad you figured it out though! Thanks for playing :)

Thanks! More information in the game would have been good for sure. You have to have enough spin and you have to move fast enough to damage enemies. They don't have much health aside from the bosses so as long as you're keeping your spin up one good kick into them kills them. And definitely the spin direction doesn't really matter, I wanted to do more with that but I didn't get to it. Thanks for rating :D

i am puny hamster and my high score is only 500. but its very funny to accidentally launch myself full speed at the bottom of the screen. good job i like it :D

im having a few problems playing the game, escape and control are both conflicting with this being a game in browser, it keeps minimizing fullscreen and messing with my mouse and cursor. control also doesn't work for crouch unless i stay totally still since ctrl+wasd does browser commands for me. other thing is i don't know how to win. it always ends up with two beys stopped on the table, and when i pick mine up i think it just takes my money as if i lost? not positive on how its working, i don't know if i'm doing something wrong