What a good surprise ! Really enjoyed the DA, concept is original and well handled while still being able to be suprising, very good job ! (lights are very well handled too, obvious but important) edit : I was able to fire 2 arrow at once if i hold left mouse without moving, not sure sure if intended or not, used for the boss)
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Thank you for another good looking game!
Concept is good, I was missing tutorial but it is easy to understand how to play.
Unexpectedly hard to make progress at the very beginning - fired up bushes around and too much DARKNESS stopped me :-)
May be adding kind of inventory or counters etc would help to understand if your arrow will burn or not.
Really interesting concept! I somehow got total "Hollow Knight" vibes. Maybe because of the environment, the sound design, or those quiet little scenes like the one where the trio sails away on rafts.
I made it to the troll, but couldn't defeat him. 😄
It was a bit annoying having to stop moving every time you shoot, especially during the troll fight.
I was thinking about what could be improved. Please don't take this as criticism, just sharing my thoughts:
1. I feel like letting the player shoot while moving would add a ton of dynamism to the game.
2. You could make the fire arrow a single reusable arrow that the player has to retrieve to shoot again, maybe mapped to RMB.
3. Regular combat arrows could be set to LMB for fights.
Overall though, I loved the general concept! I haven't seen many top-down games that use light as a core gameplay mechanic. ❤️
hey quick feedback because it was slowing down and almsot unplayable on macbook air m4 when the bushes were on fire. it made me die. also i couldnt alwasy smoothly shoot. is ther esome delay/countdown or technique? so i couldnt go through things enough because of stutter. but actually i like the idea and main mechanic, jsut if it could be more optimized, the experience would be smoother to enjoy longer.


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