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(+1)

Such an ambitious entry! I really loved the different mechanics you went for (the spell casting system is really cool), but I had some trouble with the UI being a little glitchy here and then. During the second wave of my first playthrough, I somehow soft-locked due to the upgrade screen being displayed, but with my player character still engaged in combat. I could change the upgrade types but I couldn't select one and I could hear my bazookas going off behind the screen. The bread sword is probably my favorite here. Thanks for making and sharing your game!

(+1)

Thanks for your feedback! A bit too ambitious I would say, we were overscoped quite a bit and couldn't fully bring the game in our vision to life. It was a great attempt tho!