Such an ambitious entry! I really loved the different mechanics you went for (the spell casting system is really cool), but I had some trouble with the UI being a little glitchy here and then. During the second wave of my first playthrough, I somehow soft-locked due to the upgrade screen being displayed, but with my player character still engaged in combat. I could change the upgrade types but I couldn't select one and I could hear my bazookas going off behind the screen. The bread sword is probably my favorite here. Thanks for making and sharing your game!