Nice idea to mix the card-mechanics from StS and the positioning-combat from DD! I did have some trouble reading the UI at times, with the written out statistics from the heroes and enemies overlapping on the combat screen. I also didn't make it past the first map, do you get more party members later on, or is that only for multiplayer?
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I liked the tactical balance between defense and offense, but I think it needs a bit of balancing. I couldn't get past the second fight. The UI was a bit hard to read in some areas too, due to a lot of overlapping text or text overflowing its container. But the card mechanic felt good though.
Fun card game. You can tell from the map that there is a lot of content, but the game barely gives you a chance to survive. 😂
One mistake and you are dead. Yeah, like you already mentioned, the game definitely needs a tutorial and a smoother onboarding. Also, the text above characters blends into the background. A subtle outline would make it much easier to read.
But overall, the game is interesting as a concept. Well done! ❤️
The low-poly island art on the title screen and the lobby/character-select flow are genuinely beautiful for a jam game — picking a character and seeing the party status update live felt polished. The roguelike route map (combat/shop/rest nodes) looks great too. I had trouble figuring out how to click through to the next node on the map; a highlighted/pulsing outline on the currently selectable nodes would make navigation much clearer.
I’m not used to deckbuilder games, so I struggled a bit to figure out how to play the cards and understand their role


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