Wow, nice one! Pretty complex for a game jam (in a good term, it's pretty advanced!)
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Ember Yard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design - how good idea and mechanics design is | #14 | 3.504 | 3.684 |
| Presentation - how game looks and sounds like | #16 | 3.705 | 3.895 |
| Overall - main category | #18 | 3.404 | 3.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun idea, I liked the change of pace between tower defense style play and resource gathering and crafting to upgrade my rig.
And the chain reactions were satisfying.
Fun idea, I liked the change of pace between tower defense style play and resource gathering and crafting to upgrade my rig.
And the chain reactions were satisfying.
Holy... I thought this was just an awesome Vampire-like game in 3d. I died to a mob and thought that was the end of the game. Imagine my surprise when I saw a cutscene showing a whole settlement with a bunch of characters and mechanics! Absolutely incredible work for a 2-week jam. Well done! ❤️
This is a fun game and i liked the elemental based chain reactions!
Such an amount of content made in such limited time frame, nicely done!
This might be my favorite entry in the jam so far — hitting Chain x18 with the elemental combos felt genuinely exciting, and the low-poly art on the walking rig/workshop is gorgeous. The onboarding (how-to-play popup) does a great job explaining the water+spark/frost+blast combos before you're thrown into the action. Incredibly polished for a jam submission!
Honestly quite impressive given the time frame, I wasn't expecting so much content specially on the Metagame. Congrats on the submission!
Player feedback: maybe that's just me, but to be honest I thought it was a bit too much in the first 5 minutes when I started playing the game. The interesting part for me was the arena gameplay itself, but there was TOO much Metagame content after that right away, and going back to the Arena, the gameplay got less interesting when I understood I could just stay still to farm with a basic weapon. I'd honestly feel I would engage better with the game if metagame was gated a bit, so I wouldn't need to read so much content right after the first time in the arena.
Wow, this is quite huge actually! Perhaps, an entry with the biggest meta-game. Respect that!







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