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The retro Game Boy-style dungeon crawl with chess pieces is a really original mashup, and the tutorial dialog explaining left-click/right-click/spacebar was clear and well-presented. I had trouble getting my rook to actually commit to a move after selecting it and the exit tile — I may have been missing a step, but a visual "selected" state that's more distinct from the idle goal-marker pulse would help players confirm their input landed.

hey thanks for trying the game and for the feedback. It’s a good idea and I’ll make the change.


I’m a bit confused by the rest of the message though, are you saying you were not able to get past step 1 of the tutorial?