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(+1)

Yeah, I absolutely got the dissonance thing, and it definitely needs to be there, I think the largest part is the change from soft text boxes of the real world to explicit "you are playing a visual novel" text boxes. I think adding a little bit more of an explicit text box to the real world would be how I'd solve it. It's at a point where people are still establishing their expectations so it shouldn't really get in the way of your excellent styling to start with and it should mellow the difference between cinematic and game.