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(+1)

Interesting concept, I really like the deskpet-gone-rogue idea! I think your UI got in the way of being more immersive, I had a hard time telling exactly when the player was speaking vs the chatbot, and I'd love the click-failure section to be more tied to player action- like, make us actually hit the close button a bunch- but the sprite reveal afterwards is really cool and did make me jump! I think with a bit more polish, this would be super cool. Impressed that you got the sprite animated in a month, it was cute! (except when it wasn't)(again, that was a great moment)