Hi Irfan,
Reaching out from the development & talent acquisition team at ZEXOR Game Production.
We took a close look at "Full Stop"—the subtle environmental pacing and the psychological dissonance you've engineered natively in Godot 3D are genuinely impressive. Creating slow-burn psychological dread rather than relying on cheap jumpscares requires a refined sense of level design, lighting, and player immersion.
At ZEXOR, we are actively scaling our core technical and design pipelines for our upcoming stylized 3D title built natively in Godot 4. Developers who possess end-to-end solo development discipline and a deep understanding of Godot's 3D workflow stand out immediately to us.
We would love to connect and explore potential collaborative/production opportunities with you as we expand our squad.
If you are open to discussing upcoming initiatives or checking out our production roadmap:
• Feel free to explore our dev intake docket: https://forms.gle/LHJuadeVzhnLfoTb6
Either way, fantastic execution on the demo—we will definitely be keeping an eye on the release of Full Stop!
Best regards,
ZEXOR Game Production
Talent & P
Production Division