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ZEXOR: Game Production

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A member registered 30 days ago · View creator page →

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Hey everyone,


ZEXOR Game Production is putting together an active indie team to build a stylized 3D game using Godot 4. 


We currently have over 20 open collaborative roles available across all game development pipelines (Programming, 3D Art, Level Design, Sound, VFX, and QA).

We operate on a transparent milestone-based RevShare model. We are currently focusing on building a tight 10-15 minute vertical slice to showcase mechanics.


How to apply:

1. Fill out our developer intake docket: https://forms.gle/LHJuadeVzhnLfoTb6

2. Check your email for your confirmation ID and onboarding details.

Feel free to ask any ques

tions below!

Hi Irfan,


Reaching out from the development & talent acquisition team at ZEXOR Game Production.


We took a close look at "Full Stop"—the subtle environmental pacing and the psychological dissonance you've engineered natively in Godot 3D are genuinely impressive. Creating slow-burn psychological dread rather than relying on cheap jumpscares requires a refined sense of level design, lighting, and player immersion.


At ZEXOR, we are actively scaling our core technical and design pipelines for our upcoming stylized 3D title built natively in Godot 4. Developers who possess end-to-end solo development discipline and a deep understanding of Godot's 3D workflow stand out immediately to us.


We would love to connect and explore potential collaborative/production opportunities with you as we expand our squad. 


If you are open to discussing upcoming initiatives or checking out our production roadmap:

• Feel free to explore our dev intake docket: https://forms.gle/LHJuadeVzhnLfoTb6


Either way, fantastic execution on the demo—we will definitely be keeping an eye on the release of Full Stop!


Best regards,

ZEXOR Game Production

Talent & P

Production Division

Hey everyone,


ZEXOR Game Production is putting together an active indie team to build a stylized 3D game using Godot 4. 


We currently have over 20 open collaborative roles available across all game development pipelines (Programming, 3D Art, Level Design, Sound, VFX, and QA).


We operate on a transparent milestone-based RevShare model. We are currently focusing on building a tight 10-15 minute vertical slice to showcase mechanics.


How to apply:

1. Fill out our developer intake docket: https://forms.gle/LHJuadeVzhnLfoTb6

2. Check your email for your confirmation ID and onboarding details.


Feel free to ask any ques

tions below!