Hopping across the pond felt great once I figured out the controls — the water ripple shader really sells the atmosphere for such a simple scene, and the little squash animation when the frog lands is a nice touch. It took me a moment to realize arrow-key hold was the way to aim distance (I tried clicking/tapping first per the on-screen hint and nothing happened), so a quick visual cue for aim strength could help first-time players. Solid, calming jam entry!
Viewing post in Pad Log Hopping jam comments
Thanks for playing @TheJoyPlusSoft. Glad you noticed the subtle squash animations too, it's the little things that add to the personality of the game. I agree I need to improve the UX / UI for the aiming as it's not immediately apparent... maybe I need to add a quick tutorial screen showing how the controls work.