Thanks for submitting Suck and Shoot! This was one of the better games in the jam, and we had a lot of fun with it.
You delivered on the salvage theme really well. The idea is original, the game has a clear identity, and it knows exactly what it wants to be. From start to finish it felt like a solid, complete experience, which is no small feat in a jam.
The biggest area for improvement is the core gameplay loop. It got repetitive fairly quickly, and the salvage side of the loop often didn't feel worth it. Shooting enemies was a faster and easier way to earn money, and there weren't enough enemies around to make that money feel hard to come by. That made the vacuum mechanic feel optional rather than central to the game.
One idea worth exploring would be having most of your money come from enemies dropping scrap when they die, which you then suck up to collect. That would tie the shooting and salvaging together into one loop instead of two competing ones. We'd want to see it tested to know for sure, but it could make both halves of the game feel more connected and rewarding.
The sound design was the other weak spot. Some of the sounds became pretty irritating over time, especially during longer sessions. Softening or varying the effects, or giving players a volume option for them, would go a long way.
Outside of those points, this was a really entertaining entry with a great concept and strong use of the theme. Thank you again for making it, and we can't wait to see what you build next!