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(2 edits)

Thank you so much for the detailed and insightful feedback. We’re really glad to hear that you enjoyed the concept and felt the theme shone through.

To be honest, development was super rushed on our end due to the limited time, so a lot of mechanics and sound balancing didn't get as much polish as we had hoped.

Your suggestion about tying the shooting and salvaging loops together (having enemies drop scrap to vacuum) is brilliant! That makes total sense for making the vacuum mechanic feel central again. We’ll definitely take your feedback on the gameplay loop and sound design to heart for upcoming updates to refine and polish the game further.

Thanks again for hosting and for all your support.