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(+1)

Great job on this one! The pixel dungeon look and the 6x6 token board make a really unique combination, and the "break the chain, lose your gain" risk fits the jam theme nicely. The short encounter tutorial made the rules easy to pick up. One suggestion: the combat log and HUD text are quite small, and an early clash with a tiny chain does 0 damage with little feedback, so a bit more visual feedback there would help new players. Nice work!

Thank you for the feedback and constructive suggestions! We were thinking of implementing a visual combat log beneath the timer instead of a written log. All sorts of information in the periphery of the screen does tend to get lost.