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(+1)

Beautiful art style and very relevant to the theme of this game jam! I definitely enjoy the twist of adding fire spirits to make the game's pacing faster. 

1) A minor thing that hindered with the UX is when I highlight an upgrade, it blocks the upgrade above it. Making the navigation a little awkward.

2) Another thing that could be enhanced is allowing the player to end the spreading fire section early. There were times when I knew I had exhausted all options of igniting the right side, but I still had to wait for the rest to finish. (Maybe the end button calls a downpour and puts out all the fire). 

Overall, it's a very well-polished game with amazing graphics!  I look forward to more levels and more interesting mechanisms.

(+1)

1. Yeah I noticed that too, but I ran out of time to polish that interaction, even though it is one of the main parts of the game. I will fix it.

2. Good idea! I added an option to restart the match using the R key for this, which I mentioned under Controls on the game page, but I forgot to add a tip on screen during the match. 🫠

It is super helpful when people point out things like this. When you are developing, you get blind to these details. Thanks for such valuable feedback! ❤️