Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

fight320

10
Posts
8
Followers
3
Following
A member registered Feb 18, 2017 · View creator page →

Creator of

Recent community posts

Beautiful art style and very relevant to the theme of this game jam! I definitely enjoy the twist of adding fire spirits to make the game's pacing faster. 

1) A minor thing that hindered with the UX is when I highlight an upgrade, it blocks the upgrade above it. Making the navigation a little awkward.

2) Another thing that could be enhanced is allowing the player to end the spreading fire section early. There were times when I knew I had exhausted all options of igniting the right side, but I still had to wait for the rest to finish. (Maybe the end button calls a downpour and puts out all the fire). 

Overall, it's a very well-polished game with amazing graphics!  I look forward to more levels and more interesting mechanisms.

Thank you for your kind words and suggestions! Constructive criticism is more than welcome!

1. That's a great suggestion! We save whether the player has read the tutorial and decide whether to show it the next time they come back to play. This will help with future levels as we add more complex mechanics.

2. Agreed~

3. We actually encountered the same issue too, but we didn't have enough time to implement a solution for this. It's good to know other players feel the same way.

4. Great feedback. We could certainly slow down the chain reaction animations just enough so that players can fully enjoy the cascading effects. Maybe we can add a speed-up feature if it's too slow, just like  in your game XD.

Thanks, Estel Games!

Thank you! We did actually implement a Q and E for rotation,  but didn't get the chance to update the UI to reflect that XD. We figured for a relaxing puzzle game, people would prefer just using the mouse, but perhaps not. We'll keep that in mind.

Thank you! We did actually implement a Q and E for rotation,  but didn't get the chance to update the UI to reflect that XD. We figured for a relaxing puzzle game, people would prefer just using the mouse, but perhaps not. We'll keep that in mind.

Thank you! We definitely wanted to lean towards making something simple and more polished!

A very calm and relaxing game~
It's a very satisfying feeling (especially with the SFX!) when I get a chain reaction. One thing is that I keep forgetting the sequence for the next bloom, so I tend to mess up quite a bit.

Nevertheless, it's a cozy and satisfying game.

Quite a challenging and engaging game! 

The unique mechanism of dirt falling is a very clever way to constantly change the level. Unique maps (inedible dirt, dropping kill rocks, star power-ups) could potentially add more replayability.  

Would love to see you take it to the next level! Well done!

Thanks!

I enjoy the different block effects! I look forward to more interesting levels.

Thank you!