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This game is brilliant in every way, congrats! I’d happily play an expanded version 😉
It is such an amazing feeling when people drop a screenshot of the final screen. Thank you so much! ❤️
superb game feel, chain reactions are cool. requires some tweaks for meta imo
I am going to screenshot this review and frame it above my desk. Thank you, legend! ❤️
Amazing use of the theme in this game. Very cohesive art style and sfx. The skill tree was a bit clunky at times but other than that the UI was really slick. And technically speaking, I think this a great example of the types of games Defold is good at making. It runs buttery smooth in the browser with lots of chain reactions going on.
Thanks for the feedback! ❤️
Yeah, the skill tree interaction definitely needs some work. 😄
Great game! The imps were such a nice upgrade that opened up so much potential and had me wanting more. Well done!
Thank you! ❤️
I added them two days before the jam ended, along with two more islands. I'm glad you liked them. 😄
This is pretty fun! nice job!
Thanks! ❤️
A very polished game with a level of quality that feels close to a commercial release. The theme is also integrated really well and fits the jam perfectly. One small suggestion: a short tutorial at the beginning might help players get into the game more smoothly.
Yeah, I was thinking about a tutorial as well, but I haven't come up with a solution yet that wouldn't push players away instead. I tried adding animations to the buttons over time, but that is obviously not enough. Definitely something to think about and improve.
Thank you so much for the feedback! ❤️
excellent game
Thanks! ❤️
Excellent game. Very good execution and use of the theme, with the only (very minor) problem I had was that selecting upgrades could be a little annoying with how stick the tooltip over them was.
Personally, I would prefer if only the title be displayed on hover, and then the full description show when clicked on, especially since you already have a different button within that menu dedicated to actually purchase the upgrade. But again, very very minor thing, and others might prefer differently.
Yeah, I noticed that myself and @fight320 in the comments already pointed out the same issue. Unfortunately, because of the time crunch I did not get to spend more time on it. This issue is priority №1 for the post jam version of the game.
Thank you so much for the feedback and for bringing this up! ❤️
I played with fire and loved it! I definitely need more levels to burn! Really liked the concept and progression—the hand-drawn art style and sound design make everything feel so smooth.
Also, a reverse version could be super fun too, having to put out the fire instead! 🔥🧯
Hey, that extinguishing idea could actually make a great plot twist. I really appreciate it when people share their progress or the final screen. 🔥
Thank you so much for the feedback and for this idea! ❤️
Looks really good, love the style. Had fun with it, the upgrade loop got me for a while. Couldn't figure out how to burn that small island top right on the first level though, even with a bunch of upgrades my best was still 96%. Not sure if I'm missing something or it's just hard to reach. Anyway nice job!
Yeah, you just need a single upgrade from the top(yellow) branch, the one that starts scattering embers to the sides. I should probably improve that by adding a subtle hint or fine tuning the economy. Thanks for pointing that out! ❤️
Some things get overlooked during development. 😄
Not only it looks gorgeous, but it's also fun to play, I finished it and want more! Awesome idea, perfect execution!
Thanks! ❤️❤️❤️
This is gorgeous and really fun too, kudoos!
Big big fan!
Thank you! ❤️
Oh my god that's a BEAUTIFUL game! I'm in awe of how good this looks <3
I've shared this game with a few of the folks I know; it's a really polished project, especially given the Jam's time constraint, and it fits the theme perfectly! I'd defo come back to this if you've got more planned for it in the future!
Thank you so much! ❤️
Yeah, every day I am leaning more toward continuing development. 😄
Beautiful art style and very relevant to the theme of this game jam! I definitely enjoy the twist of adding fire spirits to make the game's pacing faster.
1) A minor thing that hindered with the UX is when I highlight an upgrade, it blocks the upgrade above it. Making the navigation a little awkward.
2) Another thing that could be enhanced is allowing the player to end the spreading fire section early. There were times when I knew I had exhausted all options of igniting the right side, but I still had to wait for the rest to finish. (Maybe the end button calls a downpour and puts out all the fire).
Overall, it's a very well-polished game with amazing graphics! I look forward to more levels and more interesting mechanisms.
1. Yeah I noticed that too, but I ran out of time to polish that interaction, even though it is one of the main parts of the game. I will fix it.
2. Good idea! I added an option to restart the match using the R key for this, which I mentioned under Controls on the game page, but I forgot to add a tip on screen during the match. 🫠
It is super helpful when people point out things like this. When you are developing, you get blind to these details. Thanks for such valuable feedback! ❤️
Needs a full city level as a big banger ending! :)
Yeeeeah, I was actually planning to make more biomes, including a city. If everything works out, I will keep working on it. Thanks for the suggestion! ❤️
Soooo amazing art style! Honestly, I just spent about 5 minutes in the menu just looking at all the buttons :)
Thank you! ❤️
And I thought the ui didn't turn out very well.
This game and the extinction event game are my favorites so far :)
Thanks! ❤️❤️❤️
Honestly so fun, I especially loved going back to the first level after maxxing out the skill tree and just seeing everything instantly be engulfed in flames. Can’t wait to see the rest of the islands!!
Thank you! ❤️
I had planned to add a few biomes to the game jam version as well, but decided not to spread myself too thin. It is definitely worth adding more content and tweaking the balance.
Welcomes!
Personally, as someone who’s obsessed with incremental and idle games, this is pretty much close to perfect in terms of balancing.
I did finish the game with only 2 abilities from the skill tree not bought yet. I kept playing until those were unlocked, but I do know some people prefer these kind of game ending sometime AFTER the skill tree is 100% complete.
I am especially curious to hear what fans of the genre think. At first I wanted to lock the skill tree and unlock branches as you progress through levels, but then I decided against it and gave players total freedom. There is definitely stuff to improve and expand on. Thanks again for your feedback! ❤️
Very nice art style and animation. That transition with clouds when entering in from above is really cool. Thumbs up.
Thanks! ❤️