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I appreciate that so much Mandy! I really love playing your games, so thanks a million for the feedback, I value it a lot. 

Yeah I definitely dropped the ball a bit when it came to onboarding and the general difficulty curve of the game. Partially due to time running out, but also because after playing it for a while I think I kind of forgot what it was like to play the game for the first time. I initially had a tutorial with no timer, as well as increasing board size and passenger numbers as the game went on, but I had to drop all that towards the end, as I didn't integrate it well enough to feel confident that it wouldn't break due to some unforeseen edge cases.

I can absolutely relate to both time running out and playing a game so much that you just don't know anymore!

I really still did enjoy your game, though, and I also liked the art. I saw afterwards that you put the category down as "Best Art (lol)" but it's cool! The whole aesthetic of the game is great. The only thing that doesn't suit it is the font on the bingo card but that's a whole other time and testing  minefield that's not great for a jam game such as yours because you would have to find something with a suitable aesthetic that is also easy for people to read by quick scanning.