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GUNPACT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 4.000 | 4.000 |
| Use of Fetish | #7 | 4.000 | 4.000 |
| Overall | #8 | 3.812 | 3.812 |
| Presentation | #11 | 3.500 | 3.500 |
| Use of Theme | #11 | 3.750 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- this game is sick, could use some camera smoothing, and zoom out for speed but it is very nice
- I'm really into the game, though it's a bit difficult and could use some clearer tutorials. I did find it a little laggy too, whether intentional or not. I liked the use of fetish and theme, and I think the graphics are pretty polished.
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Comments
Additional judges' feedback for this entry:
Really interesting game mechanics! The mechanic of inverting velocity was a bit strange at first but it made much more sense for the higher weights. It was a lot of fun zipping around the map with gun jumps and such! At first it wasn't super obvious what should be done to break the shield enemies at lower weights but it was much easier at higher weights. Gameplay-wise I had fun dodging sniper bullets and overall the game control great! The game made me nostalgic for flash games with its presentation and music. Overall a really solid base for the game and I'd love to see it developed more
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+ The shots from the gun feel heavy and being launched across the levels at extreme speeds is very fun. There is also unique platforming that comes from propelling the player character about.
- The enemies with shields felt rather unfair to fight against due to how quickly they positioned their shields to block shots. The bottomless pit segment where the player needs to duck under a pillar in the middle before climbing up the pit was a major difficulty spike.
It's fun but in the level where you get size 6 out of the gate I've gotten stuck where I couldn't reload the gun
very fun and good way to spend time
Very fun, but the camera desperately needs to be zoomed out with how fast you go. And don't think I didn't catch that line about the protag being rated for multiple tons; once you tease that we gotta see it.
yaya! im like tweaking the camera alot becuz i feel like the least time we got to dedicate on it because i was focused onnn bugtesting and whatnot yknow .
also the teasing fwas for a purpose.. i was planning on adding like little optional story bits between levels n worldbuilding. and thats were all the much bigger things for the freaks (me) are mostly gonna reside. because i was debating on giving them larger sizes for the levels but i couldnt figure out a Fun Gameplay Reasoning
so fun
i like it
This game is very fun! Hard to grasp, but once you get the hang of it, you feel really cool. The only changes I'd suggest are a more fluid camera and maybe the ability to zoom or pan the screen view. Great work!
Very fun to move around in, I would love to see an expanded version of this.
short and fun! the movement tech is awesome and i love how weighted the landings feel!
Once you overcome that initial Skill Issue, this game is absolutely radical to play. It's rare for a game to really get that adrenaline, mobility junkie kick down- but this one does it without a doubt. The ceiling feels so high, and it does that rare thing where fat is super satisfying. The whiplash from stage 3's huge size to stage 4 going back to thin felt like playing Puff after Oiled up Fox. My definite favorite of the games I've played so far.
““I soft locked myself into tutorial.”” ““I got too fat and launched myself into the wrong area…”” nevermind, found the correct input.
Really unique concept, had a lot of fun flinging myself around and the main character is so cute!
Very fun. Genuinely could develop into a bigger game.
Blurry and uncontrollable, second stage all you can do is fall because shooting to change your momentum/direction just doesn't work, and then die to something you can't see because everything is too fast and blurry.
This one is a very Ffun game after first i had a hard time trying to figure out how to due the jumps with weight and such but then i learn you can Control your Weight too which lead to some Fun ways of playing
Shoot to Fly and Dodge at low weight and once avoid or flying at Enemy increase Weight for MAX damage, graphics work too, simple yet gets the them of Sci Fi and such plus makes Characters easier to Draw in many weights
Overall from me a 5/5
Yayy! This is awesomeee