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Sixgun Sally: Back in the Saddle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 3.250 | 3.250 |
| Use of Fetish | #9 | 3.750 | 3.750 |
| Overall | #11 | 3.438 | 3.438 |
| Presentation | #11 | 3.500 | 3.500 |
| Use of Theme | #13 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I ran into a bug when using Curved Shot (event not found 'Curved Shot'). The dialogue is a little long, but the gameplay is pretty solid. I will say that not having a grid in an RPG Maker game did make it a little tricky to line-up shots (not sure if that was the goal). I think this has a lot of potential as a concept.
- this is a very unique game
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Comments
Additional judges' feedback for this entry:
Really enjoyed this! The pacing of story, card choosing sections and combat was well done where no individual section overstayed its welcome. The writing was well done, where the characters felt like actual characters even with a good mix of comedy and drama. The combat was fun, though I seldom felt the need to use much beyond the pistols as they seemed to do a pretty extreme amount of damage regardless of how much I invested in other skills. I did have an issue where using one of the earlier skills you get crashed the game which had me hesitant to keep using skills. I really like the idea of the card system but given how easy it was to just gun everything down I felt like I could mostly ignore some of the more interesting mechanical choices in favor of just making her bigger. I'm not going to bemoan balance for a gamejam game and it didn't impact my enjoyment but that the feedback I have for that. Overall I enjoyed the game a lot and would love to see more!
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+ A unique use of the RPGmaker engine to have it play as a top down shooter, the 3D models for cutscenes were also very nice
- The choice section of the game felt a bit too long and one of the skills you can pick up crashes the game completely.
I ran into a few bugs in the 2nd level, thought I'd share the one that hasn't been shared already.
It’s been fixed for the next release, thanks!
Absolute peak, cannot wait for volume 2
Thanks for the feedback, and I’m glad you enjoyed it!