The game's AI is better than me :D (and I'm not exactly bad at FPS games)—I mean that as a compliment. It gave me an *EFT* kind of vibe. The weapon recoil and the feel of the hits are great, too. I realize it's a prototype, but it would be a shame if a game with this kind of feel remained limited to just a deathmatch mode. If I had to criticize one thing, it would be the walking animation; it feels a bit like sliding.
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Thank you for your feedback. Yes, I know it's hard. It was supposed to be hard, but not THIS hard. I barely finished it myself on normal last night.
I'm thinking of working a bit more on the AI to make it not rush things.
And as for animations, it's a prototype. I did not invest that much into animations, i just wanted to have something functional. But point taken, if this project gets more interest, I shall start looking for better models for the bots, instead of what they have now.
I really liked the feature where you can pick up weapons from downed bots and the roguelike cards (I'm not sure if those were there before).
I did notice one thing, though—I don't know if it was intentional or a bug: when I die and respawn during a run, the card selection screen doesn't appear when I finish the run; instead, it just proceeds to the next level.