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Thank you for your feedback. Yes, I know it's hard. It was supposed to be hard, but not THIS hard. I barely finished it myself on normal last night.

I'm thinking of working a bit more on the AI to make it not rush things.

And as for animations, it's a prototype. I did not invest that much into animations, i just wanted to have something functional. But point taken, if this project gets more interest, I shall start looking for better models for the bots, instead of what they have now.

(+1)

If you’ve played EFT, you know there are bots at that difficulty level; I think it’s an acceptable level of challenge. If you establish a good style for the game's future, I think it could be really great. Like I said, I don't think you should waste it on a deathmatch mode.

i tried something with the bots legs with this latest update. lemme know how you think it looks like, should you try it out.

I'll try it at the first opportunity.

I really liked the feature where you can pick up weapons from downed bots and the roguelike cards (I'm not sure if those were there before).

I did notice one thing, though—I don't know if it was intentional or a bug: when I die and respawn during a run, the card selection screen doesn't appear when I finish the run; instead, it just proceeds to the next level.