Play game
Rooms of Change's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence (score low for poor theme implementation, high for sticking to theme) | #22 | 3.688 | 3.688 |
| Impression (score low for unimpressive, high for impressive) | #22 | 2.938 | 2.938 |
| Originality (score low for unoriginal, high for original ideas) | #22 | 3.312 | 3.312 |
| Overall | #22 | 3.500 | 3.500 |
| Legitimacy (score low for spam or ai-slop, high for authentic "in the spirit") | #30 | 4.062 | 4.062 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.


Comments
I played longer than I usually would. Good effort for a first-time tool. I wish there were an indicator which level I was on. I’m pretty sure I completed four, but… did I? That was fun anyway.
The vibe reminds me of the old slenderman games from like 20 years ago. Nice!
Thanks! That was definitely an inspiration!
I appreciate the AI disclosure - uhh, I actually really liked this. It gave me strong survivor horror/backrooms vibes. Like, I couldn't quite finish the last level, and every door I went through I wasn't sure if I had been there before. and there were some definitely creepy moments. Definitely potential with jump scares / music, and puzzle elements that stress the player out.
I wouldn't change the asset style at all, rather, I would lean into it. In one room there was a clock that was placed far off the wall, and you could see the shadow. I liked the repeating portraits (whatever that was).
Thanks! Yeah, I think now that I understand how Godot works and what kinds of things are available in gdscript, I'm going move away from AI. I think we will continue this project; it was really fun concept for us to work on, and like you said, there's a lot of potential for puzzles. At the very least, we want to get a working enemy in the game.
Nice mood, simple and eery.