What a nice idea and implementation. Congratulations!! I enjoyed a lot
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Loose Change's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence (score low for poor theme implementation, high for sticking to theme) | #2 | 4.824 | 4.824 |
| Legitimacy (score low for spam or ai-slop, high for authentic "in the spirit") | #2 | 4.882 | 4.882 |
| Overall | #2 | 4.426 | 4.426 |
| Impression (score low for unimpressive, high for impressive) | #4 | 3.882 | 3.882 |
| Originality (score low for unoriginal, high for original ideas) | #7 | 4.118 | 4.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is by far one my fav for this jam, simple and effective, I tried multiple times to get a better score! Strong game loop, you might want to explore this further maybe ?
The scoring wasn’t entirely clear — I got the concept, but it was hard to follow the actual changes in value and connect my actions to them. The problem, I think, is that there’s some conflict between the fast-paced nature of the game and a not-so-obvious scoring system. If I were to design something like this (and that’s just a personal preference), I’d try to make it a more deliberate, strategy game-like experience.
Ok yeah that's fair! I guess to me, the maker, it is simple - but not as much to fresh eyes.
I could see how it could be slowed down to be more strategic, but yeah my personal preference was to make something fast-paced with quick decisions!
I was also hoping the player would be able to pick up on the mechanics just by playing, instead of having to read a paragraph beforehand.
So the thought process would be something like: "Oh when I pick up a coin, it starts losing value, so I need to move quickly! If I step on the red tiles, all coins start losing value quickly, so I need to avoid them. Ah, when I exchange more coins at once, the multiplier shown for each coin is higher, so I need to balance time spent gathering coins with trying to exchange more at once"
Then once completing the run, they would be motivated to get a better rank since they understand the rules. But if that didn't happen, it's the game's fault, not the player's!
I appreciate the conversation - it will help me make better stuff in the future!
Got early into that change exchanging biz. A coin here, a coin there. Just 90 seconds later and I have 380 dollars. The Changefather's what they call me now.







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