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Fusgaar

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A member registered Nov 03, 2018 · View creator page →

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Fun simple game. Well done! I wished it had a more weapons that it cycles through, but I know time is limited.

Great work, always appreciate it, when it’s made by hand! I also had issue with emscripten :D

This is by far one my fav for this jam, simple and effective, I tried multiple times to get a better score! Strong game loop, you might want to explore this further maybe ?

Thanks for playing, and taking extra time to get the gist of it! I know the prototype is in a very rough state. That’s great to hear, that concept is addicting, might continue on the concept and see where I take it!

Thanks for playing and the kind words, much appreciated!

Thanks for playing! Yeah the current state is rough and unfortunately the design part didn’t got the time needed to refine it for it to be in a more intuitive place. The key part is to use the sound to know where to look (it’s spatial) and then remember the layout so when you are looking at the monster (it will transform and stop moving, notice that the footsteps sound stopped), at that point is just spot the difference. But if you take too long or get it wrong then the monster will reset the layout and change the position.

Thanks for playing, the key is to remember the layout and spot the difference. To note the design and balance are probably way off, so it might not feel right at the moment.

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Hey! Thanks for taking the time to play it! Yeah finally got it working by doing desperate hacks for example manually translating the raymath.h to zig and pasting in my main.zig (only the functions I was using) and then needed to add some extra line at the the top of the file to avoid a panic that only triggers for zig 0.16 with emscripten :D It works, that what matters!

Thanks for trying the game much appreciate it! Interesting one of my asserts got triggered :D About the timer, one of my friends played and suggested it, just wanted to see what ppl though about it. Not a big fan of showing that kinda of info in general.

Thanks for playing and the kind words!

Thanks for playing! Checkout DavidKBD, if you wanna more music from him.

(Music): https://davidkbd.itch.io/interstellar-edm-metal-music-pack

Thanks for playing the game! Much appreciate the kind words :D

Thanks for playing! I’m really glad that the overall design decisions are being appreciated! Unfortunately, like you said, the timeline didn’t allow it. My goal was just having the base idea of the game. Looking at all these comments, I feel I have something here that motivates me to make another iteration of the game.

Relaxing game! Loved the UI, animation and sound feedback, it felt rewarding clicking on stuff! Also, I’ve got to be donut for a moment, so that’s cool :D Jokes aside, I think this has potential worth pursuing it further!

Nice game! Fun to play, I liked the theme idea.

Great game! Love the aesthetics and the sound of the game, I do enjoy the gameplay loop and the controls are responsive, I found the gameplay a bit slow for my taste (take it with a grain of salt tho, it’s a subjective feedback)

Thanks for playing! I’m glad that design decision is having positive results :D

I had similar issue with my game, frankly I’ve just reuploaded. You and I spent 3 days working on a game, even if I get disqualified, I prefer my game to be played. I do see the issue with it, but I think in our cases, just a dumb upload mistake/bug that can happen to anyone shouldn’t be punished by it. I think the most important part is to share your work than winning the game jam. Not only that, but I hope that ScoreSpace can trust us enough, that we didn’t cheat (by adding extra stuff in between uploads)!

Thanks for trying the game ! I do wish the gameplay was harder, but I went the other way for the game jam so ppl can play it. So if you pick the left option, it will either increase the attack speed or movement speed of the skeletons, but it’s very badly communicated, the UI is left to be desired haha

Thanks for playing! I’m happy that the dash mechanic is getting positive feedback.

I like the idea of making a card game/ turn base game. The story is interesting, probably need more depth. Overall, I think you should continue working on this and see how it goes!

Love the idea core gameplay idea, defo should flesh it out more!

It’s mostly turning that was hard and felt delayed, I think it should more responsive and snappy when it comes to driving, as a player I felt I didn’t have control over the scooter. Hope this helps :D

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Thanks for playing! It was a design decision to avoid the player to always pick the same upgrade and at the same time making the gameplay more interesting over time!

Very interesting idea with the division part, you should definitely explore this idea further without a time constraint!

Nice twist on the racing genre to implement a mutation system. The look and music of the game are really nice!

I liked the simple aesthetics of the game, the level designs were good as well. I think with more time, this game shine, keep at it!

Shame, I can tell the game isn’t finished yet, the idea is good. Also, I notice it was made with unreal, maybe worth considering another engine for 2D games. (engines are just tools, nothing more) But don’t give up tho, keep at it!

Great game! Love the gameplay, simple but original at the same time :D

It feels and look polished, I’m super impress, this was done in 3 days! Not just that, the gameplay is fun and has a learning curve which when master will feel rewarding.

Thanks for playing! I agree 100%, I do want/plan to add more variation of weapons with better a feedback loop. (It was left out due to time constraint)

Amazing game! Gameplay was super fun, with great level design. This game, one of my fav of the jam. Loved the story btw :D

Thanks for taking the time to play! It was last minute add, I’m glad it’s positive feedback on it, I was hoping making them slighter harder to kill and less boring

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The game looks great, and the UI is very polished! Impress considering we had 3 days. I found the controls a bit janky and hard to manoeuvrer the scooter. Other than that, it reminded me of crazy taxi, and it was fun to play!

Thanks for playing! The skeleton assets are superb, all goes to KayKit. I do have plans to make more enemies archer, mages and bosses. Also had the idea to create loadout or classes for the player to have more variation of gameplay. And lastly, improve the upgrade system with all these changes. All depends on how ppl find the game in this state. I use unreal daily at work, so using Godot was a fresh of breath air, able to iterate fast and have simpler editor made game development fun :D

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Thanks for taking the time to play the game! Thanks for the feedback, it might be due to the fog that is causing frame rate issues, but also I didn’t do any optimization :D I know the accidental select is frustration, I wish I had more time to find a nice solution to it. About the assets, please give some love to these guys:

DavidKBD (Music): https://davidkbd.itch.io/interstellar-edm-metal-music-pack

Kenney (Starter Kit): https://github.com/KenneyNL/Starter-Kit-FPS

KayKit: https://kaylousberg.itch.io/kaykit-skeletons

In one word: Fun!

It should be fixed now, thanks again for letting me know!

Thanks for flagging this up! I will look into it