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(+1)

Thanks for playing! Yeah the current state is rough and unfortunately the design part didn’t got the time needed to refine it for it to be in a more intuitive place. The key part is to use the sound to know where to look (it’s spatial) and then remember the layout so when you are looking at the monster (it will transform and stop moving, notice that the footsteps sound stopped), at that point is just spot the difference. But if you take too long or get it wrong then the monster will reset the layout and change the position.