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A jam submission

What's Behind You?View game page

Try and survive the relentless pursuit of a monster
Submitted by Fusgaar — 11 hours, 32 minutes before the deadline
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What's Behind You?'s itch.io page

Results

CriteriaRankScore*Raw Score
Legitimacy (score low for spam or ai-slop, high for authentic "in the spirit")#154.5544.714
Originality (score low for unoriginal, high for original ideas)#203.3813.500
Overall#303.2433.357
Adherence (score low for poor theme implementation, high for sticking to theme)#352.8292.929
Impression (score low for unimpressive, high for impressive)#422.2082.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Took me a bit to get a feeling for the goal, but in the end got a bit addicted to the concept! Really cool

Developer

Thanks for playing, and taking extra time to get the gist of it! I know the prototype is in a very rough state. That’s great to hear, that concept is addicting, might continue on the concept and see where I take it!

Submitted

Brilliant, well done, a lot of hardwork went into this, I am looking forward to seeing how it progressess 

Developer(+1)

Thanks for playing and the kind words, much appreciated!

Submitted

Nice concept, and I like the visual style. I definitely did not get the hang of finding the monster. I really liked the suggested comment of showing the box that is the monster when you fail - that would help me understand better how to win :)

Developer(+1)

Thanks for playing! Yeah the current state is rough and unfortunately the design part didn’t got the time needed to refine it for it to be in a more intuitive place. The key part is to use the sound to know where to look (it’s spatial) and then remember the layout so when you are looking at the monster (it will transform and stop moving, notice that the footsteps sound stopped), at that point is just spot the difference. But if you take too long or get it wrong then the monster will reset the layout and change the position.

Submitted

Not sure how to guess the right one without seeing the monster move - maybe I'm doing it wrong!

Developer

Thanks for playing, the key is to remember the layout and spot the difference. To note the design and balance are probably way off, so it might not feel right at the moment.

Submitted (1 edit)

I like the concept, quite fun. I stopped using the sound as que when I noticed that the timer started when you looked into the correct direction. Maybe it would be better without showing it.


And FYI, I got an exception. :) 

Uncaught RuntimeError: unreachable
at olc_game_jam_web.wasm.debug.no_panic.reachedUnreachable (no_panic.zig:45:5)
at olc_game_jam_web.wasm.debug.assert (debug.zig:420:14)
at olc_game_jam_web.wasm.main.Object.generateBoundingBox (main.zig:135:15)
at olc_game_jam_web.wasm.main.Object.setPosition (main.zig:63:35)
at olc_game_jam_web.wasm.main.Object.generateRandomPosition (main.zig:157:35)
at olc_game_jam_web.wasm.main.shuffleMap (main.zig:478:46)
at olc_game_jam_web.wasm.main.gameLoop (main.zig:316:31)
at olc_game_jam_web.wasm.dynCall_v (olc_game_jam_web.wasm:0x77478e)
at ret.<computed> (olc_game_jam_web.js:10222:20)
at olc_game_jam_web.js:977:12

Developer

Thanks for trying the game much appreciate it! Interesting one of my asserts got triggered :D About the timer, one of my friends played and suggested it, just wanted to see what ppl though about it. Not a big fan of showing that kinda of info in general.