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This situation is definitely a reality for many Pinoys. Great topic to cover and unique. Atmosphere is creepy and the pauses inbetween opening the door is uncomfortable (which is good for a horror). Design and art is very well made. It is obviously inspired by No, I'm Not A Human, but it manages to make its own identity. I got 5 endings in 1 hour.

1. Die from overworking
2. Mother dies
3. Shot by Loan Shark
4. Go with Loan Shark
5. Stabbed by Brgy. Person

Some things I'd like to comment about:
1. The pixel hearts don't fit the game's aesthetic. the game is very oil paint-y, it's a bit disconcerting to just see basic heart pixels on the UI and it throws me off. I think this can be very easily remedied though.
2. Hope there is a skip button for those trying to speed past dialogue to get all endings. And save files, which are a staple for Visual Novel games. I think I'd also appreciate a screen where it says "ENDING 2/6. OVERWORKED ENDING" or something like that so I know what specific ending I got and how many else I can get.
3.  Sound design is marvelous and voice acting is great. And I'm very particular about sound so I can say this is a very pleasant surprise. Very well done. Was all BGM and effects produced solely for the game?

I'm also a student in USLS and this output makes me really proud seeing Hiligaynon used. Great job!

Thank you for the most generous comment! Will definitely take all of your criticisms into consideration. And to answer your third question, yes. The music was composed just for this game and the sounds are mostly made through foleys.