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Come on, with a little more effort you could turn this from a toy into a super tool just by implementing things like script updates (getting movement working) and refining sprite importing. From there, we could dream about things like Mode 7, and so on.

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I'm currently implementing stuffs from version 3.2, just need some time, that's all.
After that, new features will be about SNES, not more from GBStudio  features.

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Thanks a lot for replying; I'm just too anxious, hehe.

Good morning. Since you're working on version 3.2, is it possible to adopt the sprite system from version 4.x? That system allows you to assemble sprites without being restricted to the 16x16 limit, which makes it possible to create large-scale projects.

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I'm currently working on adding the PVSnesLib metasprites engine to the project, it is a long task (yes AI is not alone, just a help to code in TypeScript).
So It will break 16x16 limit, for sure.