Very interesting, and thanks for the feedback! Super appreciated. Its tough to know how to balance this stuff when I have some play-testers beating it every run, and some dying a LOT. I really like the suggestion to provide an option to speed up the enemy turn.
"It's hard to heal. My strategy is to have the allies take all the hits, since they return with full health, but I feel like I'm abusing the system." - this is a GOOD strategy, not an exploit.
I will take all of this into consideration.. balance is HARD dude
Thanks so much for playing I hope to keep improving this and making it fun for all


