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wurmholegames

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A member registered Jul 14, 2026 · View creator page →

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Congrats! nicely done, you're one of the few :)

And yea, I have hover tooltips for all of that stuff, if you right click your unit, it will 'pin' the card preview on the left and allow you to hover



I have had it on my list for a while though to make this easier or more intuitive to find, or even overhauling the status stuff so its in a more easy to find place.

Yea, agreed, i have more diversity and variation coming

Hey thanks for playing, and I appreciate the kind words. Yea, it was really tough to decide how hard to make it out of the gate. With only one world in the demo, I sort of tweaked the difficulty curve towards harder. Some of my play-testers had a pretty easy time beating it nearly every run, and others found it almost unbeatable.

This kind of feedback really helps though, I'm hearing more and more that it may be too hard. I hope you'll keep an eye on it as development continues! Thanks again

Very interesting, and thanks for the feedback! Super appreciated. Its tough to know how to balance this stuff when I have some play-testers beating it every run, and some dying a LOT. I really like the suggestion to provide an option to speed up the enemy turn.

"It's hard to heal. My strategy is to have the allies take all the hits, since they return with full health, but I feel like I'm abusing the system." - this is a GOOD strategy, not an exploit. 

I will take all of this into consideration.. balance is HARD dude

Thanks so much for playing I hope to keep improving this and making it fun for all

this is a really cool game! nicely done

No prob! I tried to donate but the site was having issues processing it for some reason. Good luck! 

**Did the combat feel good?** - Yea, i enjoyed it!

**Did the difficulty keep up with your upgrades?** - I felt like it was pretty easy the whole way through. was never really in any danger of dying

**Would you play a larger version with more rooms, enemies, bosses and builds?** - totally. Obviously your pool of upgrades in this version is pretty small, so I saw all of them, but if every run had a large pool, and more enemy variety, etc etc, i think this would be fun! Love the art style. Good work

Hey all, very excited to share my demo with Earth!

I've taken a lot of inspiration from some of my favorite games (Slay the Spire, Poxnora, Shandalar, The Last Spell, Inscryption, Rift Wizard) to create my own roguelike tactics game, and if you enjoy similar games, or just turn-based tactics / card games in general, really hope you'll enjoy trying this slice of my game.

Started working on Scry in May 2025, and there are absolutely no generative AI assets used in Scry.

https://wurmholegames.itch.io/scry