Pretty fun. I love the environment and the gameplay loop. A few humbly suggested improvements:
- Perhaps slow down the unit-spawning enemies. One of them creates a new enemy every 2 turns, so if you spawn in a level with two of them, it's almost impossible to kill enemies faster than they're spawned.
- It's hard to heal. My strategy is to have the allies take all the hits, since they return with full health, but I feel like I'm abusing the system.
- It took me a few runs to realize that you can take *all* loot after winning a fight, not just pick one. Maybe disable the "Done" button or add "Are you sure?" if some loot has not been taken.
- Add a setting for faster play, with less moving/animation.
- Progression is very luck based. Seems to require getting excellent items/allies and weak enemies to progress.



