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Hey thanks for playing, and I appreciate the kind words. Yea, it was really tough to decide how hard to make it out of the gate. With only one world in the demo, I sort of tweaked the difficulty curve towards harder. Some of my play-testers had a pretty easy time beating it nearly every run, and others found it almost unbeatable.

This kind of feedback really helps though, I'm hearing more and more that it may be too hard. I hope you'll keep an eye on it as development continues! Thanks again

i think the enemy battles tend to be a lil repetitive, maybe some variation in there? some ideas could be skeletons, stuff like that

Yea, agreed, i have more diversity and variation coming