v0.0.1
Hey ! I've made a lot of progress on the game recently, and the core systems are finally starting to come together.
WHAT'S NEW ?
- ๐ Added a complete in-game time system and day/night cycle.
- ๐น Added the first monster with patrol, detection, chase, search and attack behaviors.
- ๐งญ Added navigation and monster spawning systems.
- โค๏ธ Added player health, damage feedback and Game Over.
- ๐ต Added dynamic threat music, monster sounds and other audio systems.
- ๐ฆ Added the player's lantern.
- ๐ฅ Improved first-person camera movement, head bobbing and leaning.
- ๐ฌ Added the introduction sequence.
- ๐ Continued improving the house, lighting, navigation and environment.
- โ๏ธ Added the foundation for environmental interactions and settings.
A lot of work has also gone into fixing and polishing monster behavior, navigation, audio and the overall atmosphere.
WHAT'S NEXT — CHAPTER 1
I'm now preparing the first playable demo, including the introduction and Chapter 1.
CHAPTER 1 — "the Thing in the drain"
Chapter 1 will introduce the first major story sequence, include the First Boss. I'm also working toward several larger systems that will expand the game beyond the first chapter:
- ๐น Bosses mechanics — Unique threats tied to each chapter.
- ๐ง NPC System — Characters that can inhabit and react to the world.
- ๐ Quest System — NPC-driven objectives and story-related quests.
- ๐ฃ๏ธ NPC Dialogue — Conversations that help develop the story and characters.
- ๐ Story & Chapter Structure — Building the game through connected chapters.
I'm currently polishing the story and thinking about how the chapters will connect, with the goal of eventually reaching a logical and satisfying conclusion.
I really hope you'll enjoy Chapter 1 and the direction I'm taking the game. There's still a lot to build, but the first playable demo is getting closer. Thank you for following the development and supporting the project.
— Synera