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(+2)

I have been having a lot of fun with this game. Yes, it's LLM-generated RP but, unlike SillyTavern, the burden of scenario creation is largely shifted to the game, which provides characters, structure, options (I love the random events at each block), and cadence. This is invaluable for newbies in AI-assisted RP, but also appreciated by experienced users that simply do not want to think about everything all the time. Kudos!

Here's a few thing that I noticed that could be improved in future releases:

  • The prompt field (where we write the next action) invariably forgets what I typed as soon as I click on practically anything. This is incredibly frustrating (I now press Ctrl+C by default as soon as a write anything just in case) and, I would guess, easy to fix.
  • It is not clear (at least to me) how much you need to study during the week to pass the exams (e.g. projects, is once a week per subject enough?). IMHO,  there should be some kind of interface that represents this. Alternatively, you could make Venus also a chatbot that answers to this kind of questions
  • The game introduces these Brain + Heart + Body stats that should be used to be successful or not with the girls. But, to be honest, people used to chatting with LLMs can win any girl despite all these values (I shagged already four girls in about a week with all the stats 'unremarkable'). I cannot help but wondering whether these kind of constraints make sense in a game like this.
  • You did a hell of a job with the ComfyUI workflow, I now wonder whether this gem should be used even more, e.g. allowing custom outfits or lingerie or different sex poses for the characters (both built-in and custom). Ideally, the queue system should be used, like "create black lingerie pics for all these girls".
  • It would be a nice addition to show in the logs the points where a prompt was sent to the model (and perhaps the text of the prompt itself)
  • I do not see why the game should stop after one semester but, maybe that is just my opinion man :D

I will keep playing this game a lot so, if you appreciate feedback, I assume you will get some more from me in the future. Thank you for your hard work!

Thank you omarepps! Some of this feedback has already been addressed in pending updates (like the prompt field getting cleared when out of focus), so stay tuned.

Exams are not that difficult, you will usually pass them by having higher than Unremarkable intelligence and answering the questions correctly. If you want to ace the exams, you have to answer all questions correctly and have a certain amount of stats for the difficulty of the class:
- Easy class: Midterm - Decent, Final - Good
- Medium class: Midterm - Good, Final - Exceptional
- Hard class: Midterm - Exceptional, Final - Godly

It is an intended design that you can do pretty much anything regardless of your stats. Since character behavior is handed off to the LLM instead of programmed, there's no way to actually enforce stat barriers. Stats influence other deterministic gameplay elements like exams, jobs, etc.

Prompts are sent to the model after every time there's a "YOU" bubble in the chat log. If you want to see the prompt itself, you can check data/app.log on the desktop version or open the dev console on the web version.

Custom outfits are already in the game as of v0.3.0 and the weekend update will add NSFW CG, as well as options to instruct the LLM on when to use them, so stay tuned!