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(6 edits) (+2)(-1)

Age was considered as an optional feature.
Since in games time runs faster then in real live, simulating character age is problematic.

My opinion: 
-Make clear characters are all of leagal age.
-Leave characters age to the imagination of the player.

(btw.: 'milf' has nothing to do with age directly.)

(3 edits) (+1)(-1)

I think of a suggestion to avoid Minor controversity, the suggestion is to add a minimum age of all NPCs and customization to be atleast 18+ and a maximum/cap that doesn't let them become old, same would apply to player, each 360 days you and all npcs would age +1, but they stop aging when they reach the max/cap.